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On flying and scheduling... - Tina Marie's Ramblings
Red hair and black leather, my favorite colour scheme...
skywhisperer
skywhisperer
On flying and scheduling...
Being a successful pilot is mostly about Having A Plan.

No one takes off without a basic plan, even if it's only "I'm going to go up and fly around and land safely". But what do you do when things go wrong? Well, you need a Plan B. And maybe a Plan C. And if it's really bad, a Plan D, E, and F.

It's rare to die because you don't have the perfect plan, but it's easy to die if you don't have one at all - so the secret to success is to have at least a vague plan for nearly everything that could go wrong.

If the weather to the north gets any worse, I'll go to...
If my electrical system fails, I'll....
If I can't find the airport, I'll...
If the elevator controls jam, I'll...

In order to know what plans you need, you need a thorough knowledge of the systems involved, an idea of how they can fail, and what you can to to remedy the situation. You get some of this from experience and some from interacting with other pilots (no one lives long enough to make all the mistakes themselves).

I'm told that I am very good at always having a plan.

I've been having a terrible time scheduling projects at work lately. I've always assumed this was because I simply wasn't good at scheduling. This afternoon, I realized that scheduling a programming project is the exact same skill set as planning a flight: you need to know the system, you need to know what the failure modes are, and you need a plan to deal with them.

Remind me of this when it's time to schedule my next project. Maybe I'll manage to not slip by 50% while also working every available night and weekend.

Current Mood: amused amused

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Comments
From: ex_inviolet697 Date: September 3rd, 2004 11:05 am (UTC) (Link)
First rule of software development: All software projects take three times as long to complete as planned.

If you account for this in your plan, and allot three times the expected amount of time to complete, this rule will still operate, and the project will take nine times as long.

/told ya so
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